Hello and welcome to the new and improved devblog for Krasten! I’m going to kick this off by posting a collection of old screenshots I have, ranging back a fair way through the last year of development. Please note: these are outdated and do not reflect the current state of the game. Some of these screenshots are up to a year old. I’m just sharing them here because I think it could be fun to collect some of the older progress pics together in one place.
May 2016: The project was called Subgea back then, and it used actual typed commands (like “go north”) as you would in a MUD or text adventure, rather than the keyboard/gamepad interface we have now. The animated fire title screen is from a much older and long-since defunct project, but I liked it so much I ported it over. The combat system was a great deal simpler, and some systems — such as the skills and shop system — seem positively crude compared to the game’s current state.
September 2016: I’d ditched the text-input method by this point, and started building the user interface around configurable keys and menus. The project was also renamed to Runestar for a while around this point:
June 2017: Unfortunately, I’ve lost a lot of the development screenshots for the few months before this, but here’s some more modern shots which give a much better impression of the game’s current state: