The devlog for September 9th-15th:

  • Lustrum Syndicate affiliated NPCs are now friendly with other factions associated with the Syndicate (Eclipse Systems, Liang Foundation, Outer Sun Industries, Sirius Corporation, Urban Defense Initiative, Zaitsev-Kurnikov Group).
  • Added new wilderness beast NPCs: fallow deer, spotted hyena, giant rat, pit viper, wild boar, wandering elk, giant spider, black panther, brown bear, black bear, polar bear, gray wolf, dire wolf, giant wasp.
  • NPCs can now have multiple travel-field tags, allowing for more flexibility when defining NPC travel range.
  • Reduced the odds of predator-prey combat being initiated.
  • Changed snake attack damage type to piercing.
  • Boosted the level range of the cave nurth.
  • New camping system added, allowing the player to camp out and rest in the wilderness.
    • Added bedrolls, the start of the camping system.
    • Added deployable tents.
    • The player can now construct and light their own campfires.
    • Added various forms of kindling, including sticks and fire-starter nuggets.
    • Added the bedroll, tent and fire-starter nuggets to the starter gear provided by Quartermaster Kaufman.
  • Added a foraging system, allowing the player to attempt to gather food, firewood or sticks (for kindling) in the wild.
  • Added a tutorial message for weight, encumbrance and backpacks.
  • Starting fires in hisec/losec areas now counts as arson, a crime.
  • Added a new NPC, Chef Parkin in the White Star base Sanctus, along with two new quests.
  • Rebalanced The Pit level 2.
  • Reworked how region names are coloured by level.
  • Added extra description to pitch-black rooms, when light sources are visible in adjacent rooms.
  • Added movement costs and fatigue markers to several menu items.
  • Adjusted combat message strings slightly, so attacks feel more weighty.
  • Added some new rooms to Midgard Arcology, including the second main exit from the city, Lord’s Gate.
  • Added part of Herbert Road outside of ther city, connecting Lord’s Gate to Highway DSM77.
  • Added an extra message when trying to travel to an unfinished area.
  • Reworked some database scripts to allow save files from older, incompatible versions of the game to once more be automatically updated to work with newer versions.
  • Added an option to select difficulty levels — Ironman plays much as before (permadeath, exhorbitantly expensive cloning fees), Hero is the new default (no permadeath, free cloning by default, but a fee to move to a different clone location), and Adventurer is the easier mode (as Hero, but cheaper clone relocation fees and items/money/equipment are not dropped upon death).
  • Reworked the gender selection screen to be a bit more up-to-date-looking and more in line with the rest of character creation.
  • Some humanoid NPCs can now pick up stolen items that are left on the ground by the player.
  • Various bug fixes and performance improvements.