The devlog for October 7th-13th:

  • The crafting system v2 is up and running! This entirely replaces the long-since-removed original crafting system that some players may remember from very old public preview builds of Krasten.
  • Added craftable bone daggers.
  • Rebalanced some stats in consumable items.
  • Added support for salt-water, which can be gathered in water containers. Why would you want to? That’s anyone’s guess, but you can do it now.
  • Added support for dynamic room descriptions based on current season.
  • Expanded the wilderness area around Forge-City Caledonia.
  • Added support for one-way room exits.
  • Started building Uyoga Island, east of Caledonia.
  • Improvements to Killing Spree, preventing the player from accidentally attacking non-hostile NPCs.
  • Hostile NPCs are now more aggressive about preventing the player from passing through their areas, but it is now possible to sneak past them with a successful stealth check.
  • Added some more NPC spawn points to Ironroot Forest.
  • Added skeletal archers, strong combatants who only emerge at night.
  • Added some more types of wilderness NPC beasts.
  • Certain chests and other loot containers in the game can now respawn at a later time.
  • It is now possible for loot chests to be locked, and require lockpicking to open.
  • Started construction on the Temple of Dhozaus, a large (~100 rooms) subterranean dungeon populated by the undead.
  • Rebalanced and reorganized treasure loot lists again.
  • Various bugfixes and performance improvements.