Category: Devlog

October 2019 Devlog #2

The devlog for October 7th-13th: The crafting system v2 is up and running! This entirely replaces the long-since-removed original crafting system that some players may remember from very old public preview builds of Krasten. Added craftable bone daggers. Rebalanced some stats in consumable items. Added support for salt-water, which can be gathered in water containers….


October 2019 Devlog #1

The devlog for October 1st-6th: Shopkeepers now have a maximum amount of money they’ll pay for an item, based on the player’s reputation with the shopkeeper’s faction, and their mercantile skill. Replaced the old “wall-of-text” item examination system with a new ‘pop-up’ window that displays item details more clearly. Ported over several old zones from…


September 2019 Devlog #4

The devlog for September 23rd-30th: Updated numerous areas from before the theme revamp, to fit in with the new world. Replaced starter gear with a single “salvaged supplies” item, when when used, unpacks into the usual starter gear. Added the new Goals system, a branching tree of objectives with various rewards! Updated the combat engine…


September 2019 Devlog #3

The devlog for September 16th-22nd: Major overhaul of the game world, story and theme. Much of the existing storyline and a bunch of NPCs have been dropped, the world layout (particularly outside of the industrial sector) has changed greatly. This is entirely a good change in my eyes, as it’s let me ditch some elements…


September 2019 Devlog #2

The devlog for September 9th-15th: Lustrum Syndicate affiliated NPCs are now friendly with other factions associated with the Syndicate (Eclipse Systems, Liang Foundation, Outer Sun Industries, Sirius Corporation, Urban Defense Initiative, Zaitsev-Kurnikov Group). Added new wilderness beast NPCs: fallow deer, spotted hyena, giant rat, pit viper, wild boar, wandering elk, giant spider, black panther, brown…