Pleased with today’s coding progress on @KrastenGame; I’ve added some sweet weapon and armour selection screens to character creation. :3
Hokay, so I’ve been kinda lax on the updates here recently, but development of Krasten is still very much ongoing. :3 I just want to cover a few of the new features I’ve been working on in the last few months. A big first one to mention is some major improvements to the NPC AI….
Oh fuck, I love this. Wanting to test some updates I’d made to NPC social code in @KrastenGame, I spawned in a bunch of generic NPCs to try to get them to chat to each other. And they got angry and started murdering each other instead.
Okay so big update time, since I’ve not posted much here about the project lately, but I’ve actually been working on it a whole bunch. One of the biggest updates is 0.75, Tabula Rasa. This is a collection of major changes to the game word and gameplay: There’s been a few thematic changes, some factions…
Tinkering more with the new fire effect on @KrastenGame’s title screen, because it’s fun. >.> Added some wind influence, heat variance and hot spots. 00:00 to 00:10 = original fire effect 00:10 to 00:20 = yesterday’s effect 00:20 to 00:30 = today’s tweaks